
koogl



A simple physics based tower defense game with rogue-like elements.
Meant to be played with a gamepad.
The web version has some shader issues, download the desktop version for better graphics.
The mac version is not signed. You need to bypass apples gatekeeper to run it.
Made with GODOT.
| Updated | 9 days ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Author | monsterkodi |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, Casual, Colorful, gamepad, Godot, Incremental, Minimalist, Physics, Roguelike, Tower Defense |
| Code license | Unlicense |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |




Comments
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the turn speed is interminable. It's completely unbearable to always be on the brink of saving your goal from attack, only to not be able to turn fast enough to do anything about it. honestly these controls are hurting my soul. the mouse controls are a PITA as turnspeed cant be adjusted in the menu, so turning takes so long that i run out of mousepad before i complete even a quarter turn. keyboard is betterish, but the lunge attack doesnt work nearly as well on the keyboard, and the turn speed is still WAY TOO SLOW!!!
hi octopus, i am very sorry to hear that my little game hurt your soul.
yes, i am aware that steering with the mouse is the worst option. my focus was mainly on the gamepad controls. increasing the turn speed would make it harder to hit the enemies with the lung attack, so there is a certain trade-off. but you are right, i should add a setting and let the player choose. thanks for your feedback!